pfsrd fireball. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. pfsrd fireball

 
 A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the areapfsrd fireball  Duration 1 round/level or until discharged; see text

DESCRIPTION. DESCRIPTION. Activation: A ring’s ability is usually. Casting Time: 1 action: Range: 150 feet: Components: V, S, M (a tiny ball of bat guano and sulfur). At 10th level, you add vampiric touch to your list of 3rd-level oracle spells known and undead anatomy II to your list of 5th-level oracle spells known. Although exceptions exist that are crafted from glass or bone, the vast majority of rings are forged from metal—usually precious metals such as gold, silver, and platinum. Skill points equal to 6 + Int modifier (minimum 1) per Hit Die. This spell charges your hand with telekinetic force. E/Spec Fireball is 15d6+30 (74). Necklace of Fireballs. A familiar is a magical pet that enhances the wizard’s skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. Saving Throw Reflex half; Spell Resistance yes. A javelin is a thin throwing spear. This wand has 7 charges. Range close (25 ft. Mythic Spells. School transmutation; Level bard 2, bloodrager 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard 2; Subdomain smoke 2; Elemental School fire 2. He gains a +2 bonus on Bluff, Knowledge,. Prerequisite (s): Int 13 or Wis 13 (see Special), ability to spontaneously cast 2nd-level spells. 5' radius. 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. Good Fortitude, Reflex, and Will Saves. a golden chain from which hang a number of golden spheres. Saving Throw none; Spell Resistance yes. Prerequisite(s): Dexterity 13 or higher, Perception proficiency You can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or a fireball spell. The baseline temperature in this climate ranges from 30º F in winter, to 60º F in spring and fall, and all the way up to 80º F in summer. The following are class skills for fey: Acrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (geography. Source PPC:DTT. Benefit: All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls. Human lich necromancer 11. Feats Forge Ring; Spells shield of faith; Special creator must be of a level at least three times the bonus of the ring; Cost 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5) Pathfinder RPG Core Rulebook. Saving Throw Fortitude partial (see text); Spell Resistance no. Emp Scorching Rays are 3 x 6d6+12, or 18d6+36 (99 dmg). An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. For example, using Metamagic Mastery on the Maximize Spell feat would allow you to cast a maximized. To distinguish it, these items will have this notice. EFFECT. Fascinated. It doesn't have a target. Using a scroll is basically like casting a spell. Pyrotechnics. Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. It is covered by the Open Game License v1. Bonus Spells: burning hands (2nd), resist energy (4th), fireball (6th), wall of fire (8th), summon monster V (fire elementals only, 10th), fire seeds (12th), fire storm (14th), incendiary cloud (16th), fiery body (18th). DESCRIPTION. Fireball. line, that can change each round. Activation: A ring’s ability is usually. /2 levels) Effect ray. As an attack of opportunity, make a melee. If the water is at least 10 feet deep, the first 20 feet of falling do no damage. Prerequisite (s): Int 13 or Wis 13 (see Special), ability to spontaneously cast 2nd-level spells. PZO1129:. /level) Effect webs in a 20-ft. When that number of rounds has passed, the kinetic blast takes effect at the beginning of your turn. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. I was trying to show someone and can't find it today. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4 Saving Throw Reflex negates (see text); Spell Resistance yes. Although exceptions exist that are crafted from glass or bone, the vast majority of rings are forged from metal—usually precious metals such as gold, silver, and platinum. Some energy types might be particularly effective against certain objects, subject to GM discretion. -magical lineage for your fireball because yo dawg I heard you like metamagic -spell focus (evocation) as a tax for: -spell specialization, now you get +2 caster level of fireball -heighten spell as a tax for: -preferred spell, now every spell is secretly a fireball with spontaneous metamagic at no casting time increase An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it. Epic Fireball, Superior: A fireball spell is an explosion of flame that detonates with a low roar and deals 25d30 points of fire damage to every creature within the area. The ray inflicts 1d4 points of nonlethal damage, causing the target to suffer from heatstroke as its body temperature dramatically increases. The explosion creates almost no pressure. School transmutation; Level bard 2, bloodrager 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard 2; Subdomain smoke 2; Elemental School fire 2. At 9th level, your energy resistance increases to 20. The explosion creates almost no pressure. In the case of fireball this means it affects all targets in the area, with each getting a save to halve the damage (including the sneak attack damage). This material is published under the OGL 1. -radius spread Duration instantaneous Saving Throw Reflex half;. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. Upon casting this spell, you target a living creature that has –1 or fewer hit points. Skills represent some of the most basic and yet most fundamental abilities your character possesses. This material is published under the OGL 1. A target takes 8d6 fire damage on a. A wavering red ray projects from your finger. ) – d20PFSRD. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Range medium (100 ft. School conjuration (creation); Level druid 0. + 40 ft. While still recovering from that ailment, he was diagnosed with cancer. 10th - Firesnake. Upon first examination, this ring seems to be a ring of spell storing. Duration instantaneous. Evasion. With this feature, the unchained rogue can master a small set of chosen skills, outperforming all those characters without access to such talents. Slayer Talents. A creature that occupies a square from. You call upon the powers of unlife to render the subject blinded or deafened, as you choose. Increase the bloodrager’s total number of bloodrage rounds per day by 1. DESCRIPTION. Characters can sometimes use skills for purposes other than. The explosion creates almost no pressure. Non-Mythic. This necklace has 1d6 + 3 beads hanging from it. PZO1115. An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it. Saving Throw: Reflex half. Range 500 feet; Area 20-foot burst. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. Precipitation frequency is not altered as a result of a temperate climate, but it can still be altered as a result of other factors such as the elevation or season (see below). Pyrotechnics. Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. A creature with an Intelligence score as low as 1 can understand the sending, though the subject’s ability to react is. 5 gp × the level of the spell × the level of the caster". You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area. School evocation [fire]; Level sorcerer/wizard 7. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Each arcane school gives the wizard a number of school powers. Saving Throw Fortitude partial; Spell Resistance yes. Necklace of Fireballs. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. d6 Hit Die. Fire opal: Fireball (10d6, Reflex DC 20 half) Opal: Daylight; The helm may be used once per round, but each gem can perform its spell-like power just once. To craft a rod, you must use up raw materials costing half of its base price. This two-handed sword has a wavy blade that is especially useful for cutting through wooden weapons. Devil Traits. In the line templates below “C” is the caster of the spell or the origination point of the effect. The explosion creates almost no pressure. Versatile Spontaneity. To distinguish it, these items will have this notice. For 1 charge, you cast the 3rd-level version of the spell. DESCRIPTION. Blink has several effects, as follows. Range close (25 ft. The wand regains 1d6 + 1 expended charges daily at dawn. You must use a spell at least one level higher than the spell being countered to use this ability. + 5 ft. Divide the damage by 2 before applying the object’s hardness. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. This ability functions only while the paladin is conscious, not if she is unconscious or dead. But it also says that "a character needs a supply of choice writing materials, the cost of which is subsumed in the cost for scribing the scroll: 12. The Hypertext d20 SRD TM is owned by BoLS Interactive LLC. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4 Saving Throw Reflex negates (see text); Spell Resistance yes. A fireball spell generates a searing explosion of flame that detonates with a low roar. Like all spells, a spell trap that allows a saving throw has a save DC of 10 + spell level + caster’s relevant ability modifier. If the condition has a duration longer than 1 hour or is permanent, this ability removes the. A potion is a magic liquid that produces its effect when imbibed. Also note that many colored items are also links to the Paizo SRD. 00 for just $39. Only a rare few have charges—most magic rings are permanent and potent magic items. Saving Throw Fortitude partial; see text; Spell Resistance no. The DC of the spell is the target number for the saving throw. Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena. The wand regains 1d6 + 1 expended charges daily at dawn. Range medium (100 ft. Because metamagic spells use their original spell level. A staff of power is a potent magic item with varied offensive and defensive abilities, carved from magically hardened wood. To learn or use an extract, an alchemist must have an Intelligence score equal to at least 10 + the extract’s level. Frightening Tune (Sp): A bard of 14th level or higher can use his performance to cause fear in his enemies. Spell Resistance: Yes. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. Staff of Fire. The bolt begins at your fingertips. The price of a scroll is equal to the level of the spell × the creator’s caster level × 25 gp. Augmented (6th): If you expend two uses of. A vampire spawn is CR 4. Metamagic feats are a complex and interesting subject. -radius spread. Aura moderate evocation; CL 10th; Slot neck (does not take up slot; see text); Price 1,650 gp (type I), 2,700 gp (type II), 4,350 gp (type III), 5,400 gp (type IV), 5,850 gp (type V), 8,100 gp (type VI), 8,700 gp (type VII); Weight 1 lb. It is usually topped with a glistening gem or orb that burns from within with a flickering red light. Wizard. Light spells counter and dispel darkness spells of an equal or lower level. high. Alignment: Any nonlawful. If recognized as a shadow evocation, a damaging spell deals only one-fifth (20%) damage. + 40 ft. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within. 88—90: 10—40 gems, value 1 gp each, shoot forth in a 30-foot-long stream. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within. Preparation Ritual. XP 19,200. and 1d4 out to 20 ft. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. Rolling ball of fire deals 6d6 fire damage and ignites targets. You call upon the powers of unlife to render the subject blinded or deafened, as you choose. Any creature. 10th - Firesnake. No ifrit is satisfied with a sedentary life; like a wildfire, ifrits must keep moving or burn away into nothingness. Anyone striking you with a melee weapon or unarmed strike takes an amount of fire damage equal to 1/2 your wizard level (minimum 1). Fair point. Each creature in a 20-foot. (from the PFSRD) Fireball explicitly requires a saving throw for every target in the area of effect. DESCRIPTION. I was looking for other character info when I found it and just read it and moved on. For example, if you cast this spell and followed. You made a good name for yourself in part because you knew how to prepare for the challenges before you, even if your natural magical abilities lend themselves less to preparation and more to spontaneity. Unattended objects also take this damage. Ifrit (6 RP) Humans whose ancestry includes beings of elemental fire such as efreet, ifrits are a passionate and fickle race. They gain +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma. Each day, a wizard can prepare a spell from his specialty school in that slot. + 5 ft. Although, there is a clause in fireball that lets a caster target a hole or arrow slit with the magical bead. A line-shaped spell affects all creatures in squares through which the line passes. If you are successful, you notice the opponent and can react accordingly. Remember that objects take half damage from energy attacks. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. Benefit (s): Whenever you cast a spell from the transmutation school, its effects manifest at +1 caster level. PZO1110: Force Hook Charge: Hook of force drags you to the target. ; This is part of the Pathfinder Reference Document. 5e SRD:Fireball. 5, save for 15 11th level: Avg Dam 45. Unattended objects also take this damage. Rings bestow magical powers upon their wearers. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. In addition, casting a spell from a scroll requires a minimum score (10 + spell level) in the appropriate ability. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Aura (Ex) A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity’s alignment (see detect evil). Additionally, select one of the following transmutation spells: bear’s endurance, bull’s strength, cat’s grace, eagle’s splendor, fox’s cunning, or owl’s wisdom. Because moving diagonally covers more ground, you count that movement differently. Using a fly spell requires only as much concentration as walking, so the subject can attack or cast spells normally. Saving Throw Reflex negates; see text; Spell Resistance no. Duration permanent (D) Saving Throw Fortitude negates; Spell Resistance yes. 5e Power) PFSRD:Draconic Reservoir; SRD:Dragon Knight; SRD:Dragon Strike; PFSRD:Dragon's BreathSimple Templates. Creatures caught in lost halls find themselves temporarily trapped in an extradimensional labyrinth. Type: Orcs are humanoids with the orc subtype. Precise Shot (Combat) You are adept at firing ranged attacks into melee. Only light and one-handed melee weapons and ranged weapons that need one hand to fire can have this quality. This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. Staves are often decorated with carvings. Guiding Light (Su) The stargazer gains a familiar, treating his stargazer level as his wizard level. A flame dancer gains the following bardic performances. A fascinated creature is entranced by a supernatural or spell effect. Aura strong evocation; CL 12th; Weight —; Price +2 Bonus. you toss it at a square, the square it lands on is the center of the detonation. Searching for a fireball build. DESCRIPTION. Injury. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. Your number of sneak attack dice. No. Range: 150 feet. Contents [ show] Some spellcasters seek the secrets of magic, pursuing the power to make the impossible possible. The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). In the case of magic missile,. Anyone can use a ring. Unattended objects also take this damage. Fireball at target or 100 feet straight ahead, 6d6 points of damage (Reflex DC 15 half). 9th - Intensified, Specialized Fireball is 11d6+22 (51). Since a javelin is not designed for melee, you are treated as non-proficient with it and take a –4 penalty on attack rolls if you use a javelin. An artificer is an individual who lives on the edge of magic and science. They are craftsmen and engineers, mixing the arcane and divine with a new discipline: technology. Range close (25 ft. See Falling for the basic rules for falling. To qualify to become an arcane trickster, a character must fulfill all of the following criteria. It provides shadowy illumination out to 200 ft. Duration instantaneous. This hefty +1 flaming pistol is elaborately carved with its barrel in the semblance of a roaring dragon and its grip wrapped in polished red dragonhide. DESCRIPTION. A line-shaped spell affects all creatures in squares through which the line passes. DEFENSE. I don't care. Once fine robes hang in tatters from this withered corpse’s frame. DESCRIPTION. A fire larger than a 20-foot cube is only partly extinguished. Note that a CL 10 fireball and a CL 10 intensified fireball deal the same amount of damage, but starting at CL 11, an intensified fireball 's damage is. Witch. Energy attacks deal half damage to most objects. Hydra (9-headed) Pyrohydra (5-Headed) Multiple angry snake-like heads rise from the sleek, serpentine body of this terrifying monster. Benefit (s): When you use a kinetic blast, you can specify a number of rounds between 1 and 5. XP 1,200. 3e SRD:Breath of the Dragon. CASTING. Duration instantaneous. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. At 5th level, you gain channel resistance +4. Init +1; Senses darkvision 60 ft. Open Game Content (place problems on the discussion page). If the attacker can see invisible creatures, the. A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Fireball. Physical Description: Rings have no appreciable weight. DEFENSE. + 40 ft. A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Saving Throw Will negates (harmless); Spell Resistance yes (harmless) DESCRIPTION. The strands are similar to spiderwebs but far larger and tougher. 95% D20pfsrd, 5% Nethys D20pfsrd has the better content and actually links to other sections which makes research so much easier and fluid but Nethys has the better search function since D20pfsrd's went fickle after their migration, but even that is easily worked past when you can just use google and it will more than likely be the first to pop up Range close (25 ft. Range long (400 ft. 0a. EFFECT. Area: 20-ft. Yet still others seek to meld the science of arcane scholars with the natural might of innate casters. Benefit: Pick one spell when you choose this trait. Even a red dragon--who's immune to fire--will still make a saving throw versus the spell fireball [evoc]. Aura moderate conjuration; CL 11th; Slot —; Price 2,250 gp; Weight —. You can delay your kinetic blasts. , scent; Perception +10. Physical Description: A typical staff measures anywhere from 4 feet to 7 feet long and is 2 inches to 3 inches thick, weighing about 5 pounds. Unattended objects also take this damage. (thrown) Category ranged Proficiency simple Weapon Groups spears, thrown. Fireball: 1d6 damage per level, 20-ft. You must succeed on a ranged touch attack with the ray to hit your target. Most scroll cases are inscribed with magic symbols. Range close (25 ft. Fireball at target or 100 feet straight ahead, 6d6 points of damage (Reflex DC 15 half). Also note that it remains impossible to create a CL 4 wand of fireball. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just. In addition, specialist wizards receive an additional spell slot of each spell level he can cast, from 1st on up. At 1st level, wizards form a powerful bond with an object or a creature. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). Even a red dragon--who's immune to fire--will still make a saving throw versus the spell fireball [evoc]. A flaming projectile can easily ignite a flammable object or structure, but it won’t ignite a creature it strikes. treat it like a freaking hand grenade. This clear, 1-inch-thick glass orb is the size of a large melon and hangs from a thick chain. A fireball doesn't target a specific creature. + 5 ft. A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). Fireball. CR: Same as the base creature + 2. line, that can change each round. Arcanist. Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment). Each disbelieving creature takes only one-fifth damage from the attack. Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. Base attack bonus equal to 1/2 total Hit Dice (slow progression). DESCRIPTION. Fireball translates to 6, 9, 9, 5, 2, 1, 3, 3. Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. Add 1 foot to the bloodrager’s base speed. Duration instantaneous. Duration 1 round/level or until discharged; see text. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). Resistance to electricity 10 and fire 10. You take damage from positive energy and heal from negative energy as if you were undead. C. Saving throws and opposed rolls are not affected, nor are spells without random variables. 0a. An azata possesses the following traits (unless otherwise noted in a creature’s entry). Duration instantaneous. Components V, S, M (a ball of bat guano and sulfur). The search engine has been updated using design and code from the 2E site. DESCRIPTION. Because moving diagonally covers more ground, you count that movement differently. Accomplished Sneak Attacker. Any creature that fails its Reflex saving throw catches on fire, taking 2d6 points of fire damage each round until the fire is extinguished. Get Organized! The following information is not official in terms of general campaign usage. 9th - Intensified, Specialized Fireball is 11d6+22 (51). Each day, a wizard can prepare a spell from his specialty school in that slot. Recently added Dice Rolling options now let you specify your crit range within the initial roll. C. Benefit (s): When a ranged attack is made against you or a target adjacent to you, you can cut the weapon (or ammunition) out of the air, deflecting the attack so the target takes no damage. No ifrit is satisfied with a sedentary life; like a wildfire, ifrits must keep moving or burn away into nothingness. Saving Throw Fortitude half; Spell Resistance yes. Targets you and one touched creature per three levels. Fireball. You made a good name for yourself in part because you knew how to prepare for the challenges before you, even if your natural magical abilities lend themselves less to preparation and more to spontaneity. This necklace has 1d6 + 3 beads hanging from it. If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you’re casting. Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand. Different pearls exist for recalling one spell per day of each level from 1st. Revelations. Note: Two characters are engaged in melee if they are enemies of each other and either threatens the. Save for 1/2 dam. These doubles make it difficult for enemies to precisely locate and attack you. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Spells (Paizo, Inc. Duels often permit combatants to engage in more. Others are born with magic in their blood, commanding unbelievable forces as effortlessly as they breathe. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. For example, 4d6 means “roll four six-sided dice and add them together. A lich retains all the base creature’s statistics and special abilities except as noted here. NE Medium undead ( augmented humanoid) Init +2; Senses darkvision 60 ft. This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). Deals 2d4 fire damage out to 10 ft. Save over 90% on an array of LEGENDARY adventures and accessories, bringing you adventures ranging from 1st level to 14th level, monsters from measly minions to mighty menaces, magic items from common everyday treasures to mighty artifacts, ready-to-use creatures and characters, and much, much more, all with amazing artwork, delightful. + 5 ft/level) Target one object or creature up to size Large Duration instantaneous Saving Throw Reflex negates; Spell Resistance yes. Curses and hexes can assault the body and soul through supernatural means. Any creature that fails its Reflex saving throw catches on fire, taking 2d6 points of fire damage each round until the fire is extinguished. This 20-foot-radius burst does 1d6 points of damage of your energy type per sorcerer level. 00 for just $39. -radius spread, centered on you. the radius of a fireball has always been 20' in D&D and AD&D, heck you have to go all the way back to Chainmail to get a smaller radius for the fireball spell and even then it had a 17. 3. Dwarves, gnomes, and halflings have an unencumbered speed of 20 feet. Level Increase: +3 (a maximized spell uses up a spell slot three levels higher than the spell’s actual level. In combat, this only has an effect for every five increases in base speed. If the mudball hits, the target is blinded.